← Back to community
Project · English

Six pockets, one choice: a small inventory exercise

A design sketch for making space matter without a large item catalogue.

The planned exercise has six pockets and three objects: a snack, a notebook and a repair tool. The first question is what to leave behind when there is not enough space.

I would keep the prototype to simple colored shapes. Each object needs one use and one clear cost; a long list of statistics would hide the decision I want to test.

There is no completed game or asset pack attached to this plan. Once the choice is understandable, the next step would be three original hand-drawn icons and a short playtest.

Discussion (0) ↗Save / Report ↗Discuss in a space ↗

Report content

Describe the issue to help our moderators review it.

Confirm action

Share work

✦

Join the PixelWW community

Share your interests, join spaces and create in Studio with a free account.

Create a free account ↗Sign in ↗