One lamp, one boardwalk, one evening shift
A tiny coastal game plan based on noticing what needs attention.
The first playable idea would be a short evening inspection. One lamp is dark, one board is loose and the player can carry one object at a time. The decision is which task to handle first.
I would begin with an empty rectangle for the building and a simple path. The player must be able to see a task change state before the finished background is added.
This is a planning entry with an existing scene illustration. There is no downloadable build, tide simulation or working character animation yet.