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Dwarf Fortress — The decision loop

How a tile can communicate a place, a resource and a task

The decision loop

Dwarf Fortress How a tile can communicate a place, a resource and a task

Dwarf Fortress · Official promotional screenshot 2 · © Bay 12 Games
Dwarf Fortress · Official promotional screenshot 2 · © Bay 12 Games

Choose one short encounter or routine. Write down the available action, its immediate result and the next decision. Compare the official footage with the still image; a screenshot does not establish how responsive a control feels.

Verified store details

Listed play modes: Single-player

Sources and images

Official Steam page

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