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Question · English

Should the first tide change move the water or close the path?

Choosing a readable consequence before animating a whole sea.

For a future prototype, the tide could cover one step of the boardwalk. That would give the player a clear consequence without rebuilding the entire coastline.

Another option is to move only a visible water line and keep the route open. It is simpler visually, but might not change any decision.

Which would you test first in a small game about an evening inspection? The current public artwork has no moving water; I want to choose the interaction before making frames.

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