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A tiny library game: start with one borrowed book

A small project outline focused on choosing, carrying and returning one object.

The first prototype I want to make has one shelf, one desk and one borrowed book. The useful decision is which book to take and whether there is room for it, before drawing a whole building.

I would begin with plain rectangles and three states: available, carried and returned. Only after those states make sense would I use a finished book icon and a room scene.

This is a planning note. There is no playable build yet; the next milestone is a working interaction with one book, not a larger asset list.

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